One of the problem I have between where I'm at and where I want to go is that I don't see anywhere for the three shell game to fit in what I want to be performer wise. Sort of, I mean I want to basically be a bizarre pitchman. You know like the guy selling miracle medicine from the side of a wagon, but with arcane artifacts instead of medicine. So conman fits in. I see basically three sides to the character, a psychic reader, a MC, and the mage selling magical items. Setting aside all the time and money I've spent learning the shell, I just plain love doing it. I always have fun with it. But I can't risk the damaging the validity of my character with it. I could explain that I win cause my intuition lets me keep one move ahead of the mark, so I think my biggest worry is that the shell game may be too finger flickery, a lot of people warn against that when presenting mentalism and bizarre magic. I really don't want people to start questioning the other things I claim to do because I also do the shells.