Monday, August 10, 2015

Sunless Sea's and a lesson it teaches

Sunless Seas is a 2D top down ocean exploration survival game with a focus on story telling. It's a rouge like, for those unfamiliar with this term a rouge like game is one where your characters death is the end of the play-through. With each death you start over and the world changes from what it was last time.

How is this relevant to magic blog, well as I said Sunless Seas has a focus on story telling and when you die you're faced with running stories you're been through before and you die a lot. Obviously you can make different choices each time and get a slightly different story but either way by your fourth or fifth time you find your self clicking through with the words barely registering. And this can happen in performance by the time you actually get out and perform you've probably said your lines a over a hundred times, told the tale to your mirror  over and over again. Time after time, and now you gotta do it again it's so easy to be meh.

This is doubly true if you're tired or upset, I know I just gone through the motions a time or two when I really want to not and I know my performance has suffered for it. Theres no easy solution it is up to you to find what you need to revitalize a flagging performance.

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